Green and amber phosphors sit near peak visual sensitivity, and phosphor decay produces brief light impulses instead of the sample and hold behavior used by modern LCD and OLED screens. These constraints may have unintentionally reduced visual fatigue during long sessions.
Modern displays removed many of those limits, which raises a question: is some eye strain today partly a UI and luminance management problem rather than just screen time?
Curious what others here have experienced:
Do certain color schemes or display types feel less fatiguing?
Are there studies you trust on display comfort?
Have any modern UIs recreated CRT-like comfort?
Full write-up: https://calvinbuild.hashnode.dev/what-crt-engineers-knew-about-eye-strain-that-modern-ui-forgot
Second thought: https://en.wikipedia.org/wiki/Photoreceptor_cell#Difference_... And slow reaction helps reduce fatigue for the kinds of information usually viewed on old amber and green CRT's.
I use an app that lets me pump up the brightness and contrast to see clearly when the sun is out but decrease brightness and contrast below even what the monitor thinks is it’s zero-point at night because even that zero point is far too bright.