I went back and played a lot more during college, especially a few of the early text adventures, more of the Lucas ones, the rest of the Myst series, The Longest Journey, and others.
I think they taught me a lot about looking for patterns, creative jokes, use of trial-and-error, and that sometimes things that are totally obvious to some people will be incredibly obscure to others. They also encouraged detail-orientation. I've ended up working as a software developer, and I sometimes wonder if early exposure to puzzle games helped encourage that.
Some memorable games:
- Bigtop (I realized a few months ago this was a Michael Abrash game!)
- Sopwith
- Frogger
- Digger
- Alley Cat
- Moon patrol
- Jumpman
- Galaxia
- Paratroopers
- Evolution (This was one of the more interesting games where players play different life forms)
- Bushido (ninjas spawn at the edge of the room while spiders try to hit you from the top)
- Zaxxon
- Lode runner (I found out there is a level editor in it)
There are more but these are the most memorable. TBH I was bad with these action games so rarely got past first few levels. I didn't even know the shortkeys so had to try them out.
Up until Monkey Island, I remember the graphics being quite mediocre (like in King's Quest). Monkey Island's graphics wowed me at the time and really boosted the immersive experience.
On the other hand, I recall playing Haunted House[2] on an Atari 2600[2] back in 1982, where the graphics consisted of white squares on a black background, and it scared us as kids.
1. https://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island