When I think about the games I considered truly great (most of them from the N64 era), all of these games had something in common, mainly out of necessity: they had an end. Peach was found, Hyrule was freed, or all of the skaters and parks were unlocked.
I realize that this is antithetical to the objective of most mobile games. The objective there is to get you to watch ads and pay to win. It's more of a Skinner box than a piece of art.
Are there any good examples of "beatable" games on mobile, particularly iOS?
I personally got stuck in Balatro (which is in Apple Arcade) which I guess you could say both have ends and no ends. If you get easily addicted to games, I suppose you should avoid Balatro.