I want to work on passion projects (e.g., indie games, open-source contributions, compilers, or graphics), but I need a stable income in the short term. I also dislike corporate culture—standups, bureaucracy, and endless Jira tickets—but I’m unsure if indie work will pay off.
Should I focus on sharpening my skills (React, system design, Golang, etc.) to land a solid developer job and fund my indie ambitions? Or should I take the leap and go all-in on building something solo, even with financial risk?
Would love to hear from others who’ve faced a similar situation. How did you balance stability and freedom? What worked for you?
PS : This was very long rant about my situation (I was fired yesterday). I have used ChatGPT to make it concise and to the point. I wish to work on things I find interesting, but I am forced to act like a professional developer, because money.
Working on your indie creation is rather like the 100 thousand people flogging their scented candles on etsy.com
The signpost fell off at the fork in the road: one said more money, less fun and the other more fun, virtually no money. It is hard to be passionate and have fun when your stomach is growling.
> unqualified for senior roles
Lol. You just landed one 3 months ago. On a different note, "senior developer" is such a joke-title, don't you think? In what other profession can you be a "senior" with less than a year of experience? It's only in sw dev...The inconvenient truth is, you can't make a living of hobby projects - some can pull it off, but that's always exceptional. That's why they are hobby projects - they usually cost money rather than make any. On the other hand you need to skill up for hobby projects also. You can write a compiler in JS, sure. But should you? Upskilling is required anyway, so why not get on it, regardless of how you decide about your future
[1]: corpo jobs require also ass kissing, which is an art in itself