My side project [1] became my full-time job. I decided to quit my well-paid full-time job which got me bored (comparing to my own project). I am nowhere near making as much money. Though, we have early traction with a decent growth rate (2x month over month).
Just curious how many of you made it to generating revenue for your side-project.
[1] https://newscatcherapi.com/
At the same time I was working on an app to compare grocery prices in stores in the area. So I set up a system to input recipes, generate a shopping list, and compare prices or generate an algorithm which supermarkets to buy at.
The grocery price comparison app was a flop - gov didn't like it and the result was that most stores were about the same prices, because some would sell different prices expensive and cheap, and some things like fruit might seem really cheap but were also low quality. I released the recipe app to Facebook, and it really took off.
It turned into a startup, where we'd monetize by selling ingredients for the recipes. It got lots of users, at about 3 cents per paying user, and after a year, we sold it off as a marketing channel for someone whose main focus was selling weight loss ingredients.
I would say that it's really difficult. For the first year, it made less than 1k/month, which was not sustainable, so I had to stick with my remote fulltime job at Toggl.com. Spend 4 hours per day at night and entire weekend days to implement the app. And now, after 2 years, I quit my job and dedicate myself to Proxyman. Aiming to ship iOS build and move to Window. It's still a long journey I guess.
iOS - https://apps.apple.com/us/app/word-hookup/id1467012830 Android - https://play.google.com/store/apps/details?id=com.wordhookup...
It didn't amount to anything for some time. Luckily it got featured by Apple as Game of the Day. That changed everything, and it continues to provide residual income a year hence. The money is not yet enough or close to a full time job, but I am now working full time churning out and about to launch more games!
Now I'm just focusing on building my side project[1] for fun without paying too much attention on how it will generate revenue. Hopefully this will make the project last longer since I won't get demotivated if I don't generate any revenue.
Interestingly one US company relied on the compiler, needed an updated stable version and could pay much more than in automotive. So for a while my side project became my main job. But I stopped doing that a while ago, and I'm back to normal.
Last year I gave up my internship to dedicate full time to PyJobs, and the company that I maitain: RecrutaDev.
I've lived for a year with its money, and now I'm trying to expand its coverage with more customers.
Threads like this were very motivating to me when I was getting started, and I encourage anyone looking for inspiration to read through HN's previous "side project" discussions! [1]
If you are Google scale, then you can get away with something like YouTube and digital rights, because you have the money and the lawyers to disrupt the market and push your solution through the legal battles ahead rather easily.
Now, an API such as this should either would use APIs or scrape online news sites for content, which is illegal. Sure, many businesses do scrape illegally, there's a cat and mouse game going on. But isn't the possible ROI questionable for such businesses?
[0] www.fineworclocks.com
In month 4 and already more profitable than old dayjob but obviously anything could happen still.
[0] https://ritza.co