HACKER Q&A
📣 anang

How to do cross platform GUI?


In essentially every discussion about desktop applications there are a lot of comments about how not to build desktop apps, but very little sharing of resources showing how to do it right.

I’ve seen people defend electron, talk about core logic in a cross platform language and native gui code and any number of other options.

As a middle of the road developer I think it’s difficult to find any consensus (besides electron being both simple and hated).

What resources are there for building quality, functional cross platform desktop application?


  👤 fbelzile Accepted Answer ✓
If you require a UI that is pretty heavy, here is my pro* tip to save time when developing for both Windows and macOS.

1) Buy a basic HTML template online for your app's dashboard.

2) Don't use Electon. Your users WILL notice and complain about performance. Instead, use the native WebBrowser control in .NET for Windows and WebView using macOS to display your UI. Disable right clicking and highlighting using HTML/JS. To the user, it'll feel like any other native app. Add this meta tag to the HTML file to ensure the WebBrowser control knows to use new versions of IE to render the UI: (and/or look up how to add the FEATURE_BROWSER_EMULATION registry key)

3) Use the built in script calling functions to transfer settings back and forth between the UI and main app in JSON. Do the back end stuff in native code.

4) You can then re-use most of the UI code you wrote to easily port over to macOS. Use the same functions and logic you wrote on Windows to make your Swift functions.

* I've been making a living from building/maintaining my desktop application for about 5 years and had no regrets setting it up this way. I've also seen a number of other expensive, high-end, "professional" software using the FEATURE_BROWSER_EMULATION registry key trick.

Good luck!


👤 UnnoTed
The stable options for native cross-platform GUI are:

1. Sciter

- Languages: C++/Python/Go/Rust/Pascal (optional: HTML/CSS/tiscript)

- Development time: fast

- Resource usage: light (space and performance)

- Visual customization: easy, doesn't use native widgets.

2. Qt

- Languages: C++/Python (optional: CSS/JS/QML)

- Development time: slow

- Resource usage: quite heavy (space), but well performant

- Visual customization: QtWidgets: hard, QML: easy, doesn't use native widgets.

3. WxWidgets

- Languages: C++/Python

- Development time: slow

- Resource usage: light (space and performance)

- Visual customization: hard, uses native widgets.

4. Lazarus

- Languages: Pascal

- Development time: slow

- Resource usage: light (space and performance)

- Visual customization: hard, uses native widgets.

[1]: https://sciter.com/ - https://quark.sciter.com/

[2]: https://www.qt.io/

[3]: https://www.wxwidgets.org/

[4]: https://www.lazarus-ide.org/


👤 miki123211
Whatever library you decide to use, you should definitely look at its accessibility.

Even if you're not legally required to implement it now, and even if you don't think this is a basic human right (which you should), there are legal changes coming, and you never know when you will be forced to implement it.

If you choose a library with great accessibility support, even though your app might not be accessible initially, fixing this won't be that hard. If you choose a library without one, though, when the time comes, you will either need to completely rewrite your app using a different library, or dig deep into native OS code and figure out how to interface with accessibility APIs, which is not an easy task.

This is a risk/reward scenario. The downside of choosing a library that supports accessibility usually isn't that bad, putting personal feelings about Electron aside. However, if you need accessibility someday, however unlikely that might now seem, you really don't want to be forced to drop everything and focus on rewriting that GUI layer fast, before the regulators catch you.

It seemed very unlikely that game developers would ever need accessibility, so no one cared. Then, the US government mandated that all chat systems must be accessible, and a lot of games include chat systems. That was not a pleasant experience for anyone. You never know what is coming, and you don't want to shoot yourself in the foot.

Now for some pointers. Electron is fine. No, really, Electron, is, fine. There's nothing wrong with it. QT is fine too. GTK works, as long as all your users are on Linux, as accessibility for other platforms is nonexistent. Java works on Windows, not sure about Linux and Mac. Anything that uses native widgets, so WX and native OS frameworks are the best, but not everyone can afford the luxury of choosing those. Game frameworks and small, minimal libraries are a no go.


👤 pkphilip
Please do test out FreePascal and the Lazarus IDE.

Why?

1. Cross platform - Mac OS, Linux and Window and Raspberry Pi https://www.lazarus-ide.org/

2. VERY fast development and compile-run cycles. You are talking about WYSIWYG designer and compilation in seconds.

3. Fully native binaries which are very small and very fast.

4. It is a full fledged RAD environment with full support for GUI development using a very powerful designer.

5. There are GUI as well as non-GUI components - example: Database components, Database-aware grids, database aware-listboxes, search filters etc.

6. Very diverse set of components. And very easy to develop new components from scratch or customise and existing component.

7. The object structure is very powerful - with support for read & write properties, composite components, property setting pages, internationalisation etc.

8. It is possible to interface with C/C++ libraries as well and that isn't complicated


👤 modeless
An underused option is to include a local HTTP server in your native app and open it in the user's default browser. This avoids some of the resource consumption and security issues that make Electron bad, but still lets you integrate native code with a web UI.

I wrote a little framework for this: https://github.com/jdarpinian/web-ui-skeleton


👤 tlack
It all depends on the nature of your application. A video editor and a command line utility are so different!

Sounds like you already know the big players so I won't repeat them. Instead, here are some off-kilter ideas:

1. Casual use, general interest, notification-requiring, simple single-file data requirements, tolerant of desktop / mobile split sessions? Try making a chat bot for Telegram, FB, Discord, Slack..

2. Dynamic, visualization-focused UI with simple options that need to be tweaked interactively? Try Imgui[0] or Godot[1]

3. Scientific or data-centric stuff pulling in data from here and there, but meant for interactive exploration? Try Wolfram / Mathematica or an IPython notebook / GoogleColab

[0] https://github.com/ocornut/imgui/wiki/Software-using-dear-im...

[1] https://medium.com/swlh/what-makes-godot-engine-great-for-ad...


👤 JamesSwift
The "best" way to do it is like you said, "core logic in a cross platform language and native gui code". The general path is this:

1. design things using an MVVM pattern and share all your business logic

2. write all your native gui code manually as you tease out the patterns

3. over time, you can start moving the UI generation into the shared code by writing a custom DSL

The problem with platforms like React.Native and Elecron is that they are based on having a JS runtime, which is a de-facto performance hit and forces an async communication flow to the "native" side (flutter also has this issue). Xamarin does not have that same restriction, and is my preferred framework for this. Xamarin.Native (aka Xamarin.iOS/Xamarin.Android aka Xamarin.Traditional aka Xamarin) has a very minimal performance overhead for what it gives you in terms of native bindings and a shared codebase. Xamarin.Forms is a higher level abstraction that sits on top of Xamarin.Native and lets you theoretically write 100% shared code (by essentially being a community developed UI DSL like I outline in step 3 above), but it is buggy and has much worse performance.

The hardest problems you will have to solve using this approach are navigation and lifecycle. For the most part these are well understood issues and you will find lots of postings with different strategies on how to approach them.


👤 pbsurf
For my cross-platform app, I was originally using Qt for desktop platforms and Android. I was fairly happy with Qt on the desktop, but less so on Android, in part because I was using Qt Widgets - Qt Quick is the newer, preferred way to build GUIs in Qt, at least for mobile. Around 2016 I started looking into an iOS port - at the time, Qt for iOS was fairly immature and there was (is?) some uncertainty about licensing requirements for statically linking Qt on iOS. Having already spent more time than I wanted fighting various problems with Qt on Android, I decided to consider alternatives and ended up creating my own SVG-based GUI library that I now use across desktop and mobile:

https://github.com/styluslabs/ugui


👤 cpach
Have you considered Qt?

As a Mac user I prefer native applications if available. But still, I would consider a well-written Qt application.

For example, qBittorrent is quite alright.

https://en.m.wikipedia.org/wiki/Qt_(software)

https://www.qbittorrent.org/


👤 clartaq
Clojure is a very pleasant language to develop in. I have found it easier to develop a JavaFX-UI program in Clojure than in Java.

If you want to go the route of running a server on the user's machine and serving it through the user's browser, ClojureScript and Reagent/Re-Frame are excellent choices. Re-Frame, https://github.com/Day8/re-frame, in particular has very nice documentation.

Clojure lets you use anything in the Java universe while ClojureScript gives you access to all the JavaScript stuff, including Node.

There is a lot of tutorial information for both languages.


👤 zelly
Chromium is the best UI toolkit ever created. What exactly are the arguments against Electron?

It's slow to render? Wrong, Electron (Chromium) renders faster than Qt. The Skia engine is optimized to an extent that these other toolkits cannot compete with. It even has a Vulkan backend now.

Single threaded? The render process is--you can use any native multithreaded code you want in another process.

Memory? It's 70MB. That's nothing nowadays. Modern OSes can page it in and out when the application is idling. A lot of these other toolkits are quite heavy too, especially JavaFX in my experience. Also what happens when you need a webview in one of these other toolkits? In Qt you get an embedded instance of Chromium[1] so not only do you have the 70MB of Chromium, you also have the Qt runtime (!).

The reason the Electron app you're using is slow or hogs giants amount of memory is the Javascript code itself is slow. Yes, Slack is a slow monster, but it's a giant codebase that does things that would be simply impossible in Qt, GTK, Swing and others. There's a reason we never saw these types of apps when the only frameworks were Qt and others.

[1] https://doc.qt.io/qt-5/qtwebengine-overview.html


👤 devwastaken
Flutter looks nice, but it's dart.

In a sane world we would already have webviews on all platforms and the problem mostly solved for client applications. But there's a lot of forces at work that want to artificially suppress web UI. Chromium doesn't have webview on desktop platforms, but Microsoft's chromium edge does. Apple puts in their special restrictions making up rules for any app that uses wkwebview.

Nobody with the power wants to make webUI universally deployable.

At the end of the day you choose one that you'll actually deploy something with. There's no more right or wrong in UI, it's can you get to the goal of deploying a functional app or not.


👤 fmxexpress
Delphi's FireMonkey framework offers cross platform on Android, iOS, Windows, macOS, and Linux with a single codebase and single UI. It works similar to how Flutter works in that it uses DirectX, OpenGL, OpenGL ES, and Metal API to draw the native like controls. Plus offers access to some native controls (mixed together) On Linux it uses GTK+.

There are thousands of hours of video tutorials on how to build cross platform apps with FireMonkey on YouTube. But really it is just all built into the IDE. Select the platform. Compile. A Linux machine and a macOS machine are required to compile for those platforms. Because it is an integrated IDE everyone is together so there is less tooling to fight to compile for all platforms.

Plus Delphi has staying power and plenty of history (25 years) behind it just like Python and PHP (verses newer languages and frameworks which may not be around later).

There are other libraries available for Delphi that let you build apps like Electron (webview based apps) or entirely using native controls on iOS using Storyboards if you prefer that way.

If I can self promote for a second here are 100 cross platform sample apps built in Delphi: https://github.com/FMXExpress/Cross-Platform-Samples


👤 cjbprime
The way I see it: if you had infinite time and money then you would build a native app for each platform you care about, and when you choose e.g. Electron instead you're making a tradeoff because of your available resources.

When people criticize Electron, I don't think they're saying "given your capacity, you should have picked a different and better point on the tradeoff curve". I think they're just mad that you had the requirements you had and didn't get to apply more resources than you had access to.

So, at first it sounds like they're making a technical argument against anyone who would choose to use Electron, but I think what they're actually doing is instead expressing some kind of economic disappointment in your situation.

(I would probably use Electron on a small budget, Qt on a medium budget, and native apps on a large budget.)


👤 madhadron
I've been trying to figure this out as well. The simple answer is that there is no consensus and no obviously right solution.

My constraints were:

- I'm not starting a desktop application project in C++ today.

- I don't want to do the heavy lifting for complicated widgets myself.

- I want to have the performance of compiled code without concurrency limitations (so no Python or Ruby).

- I want at least a reasonable facsimile of native look'n'feel on the three major desktop platforms.

- I want accessibility as at least an option.

If I don't want to buy dev tools like LispWorks or Delphi, then I'm left looking at Java + Swing or a backend in Java or .NET and a web frontend.

Then I look at Dolphin Smalltalk or Corman Lisp which are now open source on Windows, and they're phenomenal development environments that target Win32 directly instead of the layers added above it. macOS has excellent dev tools for just macOS. On Linux, GNOME and KDE both provide excellent environments. And I wonder if I should just forget about it and pick a platform.


👤 raz32dust
You should give JavaFX a shot. It's not considered cool here, but does the job well IMO. I have built desktop apps that work seamlessly between MacOS, Windows and Linux using JavaFX with minimal pain. I was already quite familiar with Java and the Java way of doing things though. That probably helps.

👤 fxj
wxWidgets

https://github.com/wxWidgets/wxWidgets

runs native on the following platforms:

- wxGTK: The recommended port for Linux and other Unix variants, using GTK+ version 2.6 or higher.

- wxMSW: The port for 32-bit and 64-bit Windows variants including Windows XP, Vista, 7, 8 and 10.

- wxOSX/Cocoa: For delivering 32-bit and 64-bit Cocoa-based applications on macOS 10.7 and above.

- wxQt: wxQt is a port of wxWidgets using Qt libraries. It requires Qt 5 or later.

- wxX11: A port for Linux and Unix variants targetting X11 displays using a generic widget set.

- wxMotif: A port for Linux and Unix variants using OpenMotif or Lesstif widget sets.

Bindings are available for C++ and python

Window Layout Using Sizers

Device Contexts (along with pens, brushes and fonts)

Comprehensive Event Handling System

HTML Help Viewer

Sound and Video Playback

Unicode and Internationalization Support

Document/View Architecture

Printing Archiecture

Sockets

Multithreading

File and Directory Manipulation

Online and Context-Sensitive Help

HTML Rendering

Basic Containers

Image Loading, Saving, Drawing and Manipulation

Date-Time Library and Timers

Error Handling

Clipboard and Drag-and-Drop


👤 dastx
I see a lot of people suggesting Qt, is there a reason GTK isn't being suggested at all?

I'm in a position where I'd like to develop a better client for Bitwarden that includes autofill to the point of 1Password, and while I did start with GTK (learning for the first time), seeing no one recommend GTK here (compared to multiple people recommending Qt) isn't filling me with confidence


👤 zelphirkalt
Racket has a cross platform GUI library.

I've seen some tutorial some time ago, where someone used libwebkit from Rust, but I could not find it again recently, so the point is: There could be libraries allowing you to talk to a rendering engine and this could be a more mInimalistic approach than Electron.


👤 pjmlp
Common logic in a language like C or C++, and bindings to the native widgets.

👤 sys_64738
I only want to run native apps where possible. I certainly refuse to use anything java based as I hate the whole eco-system due to how horrible and generic java apps look. I say that as a former java developer. I dislike Electron apps on the Mac as they’re just massive memory hogs. That’s probably a Mac issue given the whole macOS is bloated. But on Linux I don’t mind what I run, except java. Maybe it’s the red cloak that terrorizes that platform I dislike most.

👤 anang
Thanks for the responses! I’m sort of aware of specific products/projects for cross platform desktop app development, and it’s fairly easy to just google and get a lot of the same answers here.

What I’m more looking for are specific resources on how to do it. Like say I choose qt, what then? How do I go from an idea to a cross platform app with a reasonable build pipeline and a clear method for installation?


👤 m_sahaf
If you're comfortable with the web stack and still want to stay lightweight, you can look into webview library[0]. I've used it with Go, and it also has bindings for other languages. It loads the platform's native browser with chroma-less window, just like an Electron app except perhaps lighter.

Another option is to look into Flutter. There are many available iterations for desktop applications, one of them is the go-flutter[1].

[0] https://github.com/webview

[1] https://github.com/go-flutter-desktop/go-flutter


👤 sxp
If you need a lightweight solution, Dear ImGui is a tiny cross platform GUI library: https://github.com/ocornut/imgui

👤 INTPenis
This is 100% speculation; but I strongly believe in web based and I also understand that some apps require hw access web based apps can't provide.

So imho I would compromise and make an app that bundles a web server. So you separate out the hw logic from the GUI with an internal API and then bundle a web server to host the apps web GUI, and have it talk directly to the HW using the apps internal API.

That way you get the wide range of ecosystems available for building web based apps, while also talking directly to hw with your internal API components.


👤 gigel82
There's React Native for Windows and Mac now. Still pretty early on, but worth a shot especially if you're also targeting mobile platforms (you can share a lot of logic and some UI).

👤 xgenecloud
In last few months, we built[1] a cross platform GUI app that generates automatic APIs over any SQL database.

Here are our key learnings :

* Building desktop apps is made up of an ecosystem which has sub optimal tools and it is very likely that it will never get better. On one end there is Electron which makes it easy to build but then if its a trivial app and your users are not likely to 've faster machines - your users are likely to suffer. Chrome the culprit is pretty much a joke. And on the other end there is QT, GTK which are awful to say the least.

* More than building, it is the publishing these apps that is painful which gets rarely discussed here. It costs you both time and money. By time, on how bureaucratic the process is involved in procuring the SSL from a licensed vendor, its verification and so on. And money to get the code signing licenses which are separate for both MAC and windows. And good luck publishing them without code signing - apss will be treated like malware by OS. However popular apps still go ahead and do this (notepad++ etc)

I would say use electron if you do not have sufficient resources to build natively for every OS. With some webpack optimizations you can squeeze in the app size to less than 300 MB but many electron apps without these optimizations go upto 650+ MB. Or else build it for MAC/Windows - release and see your adoption and take the next step.

[1] : https://github.com/xgenecloud/xgenecloud


👤 lukevp
People dislike electron because they are using apps where it is not implemented well. Javascript is single threaded and blocks rendering when it’s executing, just like most major UI frameworks. You have to run everything outside the main UI thread and marshal data back to the renderer. In JS the furthest most go is using promises with async/await, which lets you not block during a long-running request, but the continuation callback is still executing within the same thread. If you implemented an app using a web worker internally and kept the main thread just dispatching events and doing quick render updates, it would perform amazingly well. CSS and JS are crazy efficient, there is no reason that an electron app can’t refresh at 144hz. The limitations are purely architectural. Most other UI frameworks put all deferred callbacks into a separate execution context and force martialing (eg in WPF, having to use dispatcher.BeginInvoke). JS doesn’t force this but is possible.

The ram usage is going to be higher than a native app, and so is the exe size. Those issues can’t be comparable. but the performance of the electron itself is not so poor as people believe. And a well written electron app can easily use under 200mb of ram, which is not an outrageous amount on modern systems.


👤 miguelrochefort
Take a look at Uno

https://platform.uno/

It basically lets you compile WinUI (Windows 10, C#, XAML) apps to run natively on all platforms (Windows, MacOS, Linux, Web, iOS, Android).

Disclaimer: I was part of that project for 3 years.


👤 cshenton
Left of field, but game engines have figured out translating a single set of UI APIs to multiple graphics backends already.

Alternatively you could use a compatibility version of OpenGL, like 3.3 which will run on any desktop OS, then use a windowing lib like glfw and UI framework like Dear ImGui which is graphics API agnostic. I use this particular combination all the time and it never lets me down. Sokol is another options which is a very thin layer over many graphics APIs.


👤 dsincl12
I searched but couldn't see that anyone had suggested Revery[1] by Outrun Labs. Fast, native, cross-platform UI.

They are using it to build Onivim 2[2] so they are _very_ committed to making improvements.

[1] https://www.outrunlabs.com/revery/ [2] https://onivim.github.io/


👤 lenkite
Google's flutter https://flutter.io/ is the best at the moment - even if I dislike dartlang, I have to admit the product is amazing.

👤 odshoifsdhfs
It really depends on the type of application.

A Drawing application, where the 'core' is the drawing/filter/etc code, should probably be done in a shared library (C/C++/Rust?) and then have a native UI as the UI won't be the complicated thing.

A Video editing app (where the UI for timelines, etc etc) where the UI is quite important, should probably be a mix where generic stuff (menus, buttons) use the native libs, but then have most of their controls rendered independently of the native UI lib (timeline, custom controls, etc).

A audio mixer where the UI is mostly all custom, you can even do it in Unity (or Gogot/OpenGL/whatever) as 95% of it will be custom.

A 'show data' ui filled with tables and lists and the likes, while I don't like, probably something like Electron would work. Or QT/wxWidgets

A game pretty much doesn't matter and use a game engine that is supported in all platforms.

I would recommend to use something like QT/wxWidgets/Xamarin Forms/etc as a generic take all, and depending on the app, adapt it to your needs.


👤 pansa2
I’d agree with the other comments that Qt seems to be the most popular option if you exclude web technologies.

However I’m currently planning a project that has a game in a main window and separate debug windows. The main window will be OpenGL, but I don’t know whether there’s an advantage to using Qt for the debug windows, compared to using OpenGL throughout with Dear ImGui on top.


👤 ryandrake
Here's an alternative to the various toolkits and HTML hacks people are posting: How to do a cross platform GUI? DON'T.

As a user I expect applications to stylistically conform well to the native UI rules. I want a Mac application to look and feel like a Mac application, and an Android app to look and feel like an Android app. When an application uses one of these "cross-platform toolkits" I can tell instantly by using the application for a few seconds. Odd things around scrolling, menus, mouse hovering, how things re-draw when you resize the window, etc. They make your toolkit-built app stick out like a sore thumb. Yuck! Some toolkits are better than others, but I'm pretty sure I can always tell!

Sacrifice a little to do your users a favor: Build all the business logic cross-platform, with an API layer callable by whatever the best native language is, and do the UI portions of your application with the platform-recommended native tools.


👤 musicale
> core logic in a cross platform language and native gui code

This produces a superior (often vastly superior) result, and it's also very hard and time-consuming.

As an example: for Apple platforms only, SwiftUI can enable you to write a high-quality macOS/iOS/iPadOS app, but the devil is in the platform-specific details and exceptions to the generic behavior. Even Apple doesn't do a great job with some of its own cross-platform apps, and that should tell you that it isn't easy and doesn't come for free.

Now consider the effort to get that level of performance, usability, and platform integration in a "non-native" framework that also targets Linux/Windows/Android/etc..


👤 fito
wxWidgets, of course!

There’s also these tiny but high-quality frameworks for C++: https://github.com/andlabs/libui https://github.com/cycfi/elements


👤 cushychicken
For light, simple GUIs, I've been using python's PySimpleGUI package. Actively developed and supported, and easy to work with.

Needs a target machine to build the output executables, but other than that, it's great!


👤 munawwar
I've used python, pywebview and html/css on a (super) simple application recently. pywebview will use system installed web browser, rather than ship entire chromium. So maybe check that out.

👤 rattray
There's a lot of discussion here about ways to use web technologies for performant desktop applications.

A PWA that opens as its own Chrome "window", but shares resources, and runs any non-ui code in a web worker or localhost server, might make sense. But I don't know how to have a nice "install" experience that doesn't make it feel like a second-class-citizen Chrome app.

Is there a way for a desktop installer to install a chrome app, such that to a typical user it just feels like Any Other Desktop App?


👤 obarthelemy
Not a dev, just a user. I've got a 16GB, 7yo Core i5 desktop that was working fine for me. Then it started freezing up. Right after I installed the desktop Discord client. Yep, that thing can freeze it all for up to 2 mins. Also make it unusably jerky until it gets focus back. And lag so much when I type that I can't use cursor keys, only the mouse really. So I dug into what it's made of: Electron. Sp on behalf of all users: dev with whatever you want, just please not Electron.

👤 Jaruzel
I recently dipped my toe in cross platform desktop dev with C# via Visual Studio on Windows and then the Mono runtime on Linux.

Mono renders the app UI really well, but it's not pixel accurate - in fact, I found all the widgets to be stretched horizontally by an extra 10%. To confirm it, I put a circular image on the form, compiled it, and ran it in Mono (Rasbian distro) and the circular image was rendered by Mono as a squished oval. Otherwise it's a fairly good solution.


👤 clartaq
There have been lots of good suggestions here, but I haven't seen any discussion of using an IDE platform.

For example, [NetBeans platform](https://netbeans.org/features/platform/) provides a very high quality platform to build Swing-based applications on top of. [Eclipse](https://projects.eclipse.org/projects/eclipse.platform) offers something similar. Both of those use Java.

If you would prefer something more "lispy", you can do just about anything on top of [Emacs](https://www.gnu.org/software/emacs/) (with the possible exception of making it pretty.)

Depending on your application and familiarity with the IDE, using the base under one of these (or other) IDEs could save you tons of time.


👤 danap
For a native application for the desktop Java fits the need for cross platform. Yea its GUI is rather plain, but it has all the components required.

I have a Java application that was built in 1999, still works on Mac, Linux, and Windows. I have built some JavaFX apps, but they have had problems rendering on some machines, so I have abandon that avenue. Besides it appears to be designed for the web, and was just a pain for layouts.

For years I have been working a Java framework that allows for quick building of basic applications. The framework comes with database access, SQLite included, and a deployments and what is now called package management.

lindyFrame http://dandymadeproductions.com/projects/lindyFrame/lindyFra... https://github.com/danap/lindyframe


👤 edfletcher_t137
There are a few comments advocating Godot as a solution here and while it is indeed promising, its domain-specific nature hampers it for general application development in certain key ways, namely terrible host-filesystem support. Investigate it deeply before committing to avoid painting yourself into a corner later on.

👤 Arathorn
We’re experimenting with using a rust core library (matrix-rust-sdk) for next gen Matrix clients for code reuse/maintainability/performance/safety, but then doing platform native UI on top for optimal UX (via swiftui, web, android, gtk, etc). It remains to be seem how well this will work :)

👤 beamatronic
I’ve been looking for the best solution to this since the 1990s. The best solutions I’ve seen are commercial solutions ($$$) or Java (i.e. Eclipse)

In the 1990s there used to be something called Visix Galaxy. The GUI builder was the best I’ve ever seen. It was amazing but cost $$$.


👤 rattray
I haven't seen React Native for Windows and MacOS mentioned much - https://microsoft.github.io/react-native-windows/

Have folks used it? Is it any good?


👤 goffi
If you're doing Python, you may have a look at Kivy, it's not native UI, but it's quite nice, and can be run on all major platforms. On Android it's not perfect though, as you have to deal with bigger starting time (Python interpreter needs to be launched), and there is an impact on performances. On desktop it's working really well (again, if you're OK with non native UI).

The Kivy ecosystem offers many neat things like PyJNIus to access Java class (and thus Android API) from Python, or Plyer for high level cross platform access to features like notification, vibration or GPS.

An other uncommon choice which can be interesting (and has been discussed recently here), is using Godot for UI.


👤 tonyedgecombe
Cross platform is always going to be a compromise. You will never achieve a fully native feel for each platform and in trying to do so will soak up a huge amount of time.

So I'd start by asking yourself whether you really need your application to be cross platform.


👤 9214
For moderately small apps, Red language offers a cross-platform (Win32, Cocoa and GTK) graphical engine with an embedded DSL for declarative GUI specification. As a baseline comparison, 7GUIs task implemented with it clock under 300 LOC.

https://www.red-lang.org/2016/03/060-red-gui-system.html

https://eugenkiss.github.io/7guis/

https://github.com/9214/7guis-red


👤 raitucarp
Maybe you interested combine QT with react?

- https://docs.nodegui.org/

- https://react.nodegui.org/


👤 aww_dang
It has been awhile, but I had good results with embedding the Avian JVM, removing all unused classes via proguard and using Eclipse SWT for native GUI widgets. In the end I was left with nice small self contained binaries.

👤 Const-me
If I were to start a new project today, I’d look at this library: https://platform.uno/

Can’t say I like all technical decision they made. I would prefer them to use a purposely-built GPU-centric renderer instead of Skia, it’s not terribly complex, here’s a proof of concept: https://github.com/const-me/Vrmac/#2d-graphics Still, Skia is not _that_ bad, maybe it’s fine there.


👤 grblovrflowerrr
Revery is a compelling option, being used to build a commercial text editor:

https://github.com/revery-ui/revery


👤 AtlasBarfed
It's been a while since I did any UI dev, and this thread has been very informative, thanks to everyone giving advice.

But man, the balkanization of OS GUIs and widgets should have been subjected to the same very public shame that IE6 was subjected to, and a standards body.

No wonder electron is so appealing.

There is no technical excuse for modern OS's to have converged on a very well designed crossplatform UI toolkit. It really does underlie so much of why people are fleeing desktop OSs for phones and tablets.

Does Microsoft Office still bake their entire own Windows UI/Widget stack?


👤 adamnemecek
I'm in the same sitch. Right now I'm working on building my own UI toolkit, it's annoying that I have to do it, but I like the control. I'm using Rust with https://github.com/cytecbg/gpucanvas for rendering and I'm porting parts and pieces of nanogui https://github.com/wjakob/nanogui.

👤 jarek-foksa
I'm developing a cross-platform widget toolkit for Electron and Chromium-based browser called Xel [1]. The next major version of the toolkit (to be released later this year) is going to support dark mode and several new themes [2].

[1] https://xel-toolkit.org/

[2] https://boxy-svg.com/ideas/90/preferences-theme-setting


👤 rscho
Smalltalk is stellar for precisely that.

If you want all the bells and whistles, go for Pharo. If you are planning for something functional but simple, cuis smalltalk is the way to go.


👤 TurboHaskal
Racket and LispWorks ($).

If you want a RAD IDE I recommend you to take a look at Lazarus and Xojo ($).

You can try them all and think for yourself. Xojo and LispWorks in particular come with plenty of example apps.


👤 ddek
Avalonia is a cross platform port of XAML, that is ready for app development. I’m waiting for it to move to .Net 5 though.

There’s also FuncUI, an elm-like layer over Avalonia written in F#.


👤 shimonamit
I was examining Zoom's bin directory looking for a cross-platform GUI library they might be using, and found a library called DirectUI, also duilib. DirectUI was originally developed by Bjarke Viksoe. Looks like this here: https://www.codeproject.com/Articles/372559/DirectUI. Maybe someone else can add some insight?

👤 gravypod
I've been looking to build a UI recently too. I want to rewrite BloomRPC to be reflection-only and native.

Something I've been struggling with is choosing a UI platform with a drag-and-drop editor for most UI frameworks. This available in Lazarus and Visual Studios but that's about it. Nothing works well in the Java/C/Python space with a visual editor.

Why is that? Do people not find visual editors useful?


👤 BuckRogers
Crossplatform will never be "right", always a compromise. I'd consider if you truly need to be crossplatform or not.

If I need it, I'd go with a webapp, preferably Blazor for wasm. For native, I'd want to use one of my preferred platforms. Windows10 for desktop, iOS for mobile.

I'd work my way down, starting with what I'd prefer to work with most.

1. Blazor WebAssembly (webapp)

2. Blazor Server (webapp)

4. WinUI/UWP (native)

3. ASP.NET MVC (webapp)

5. iOS (native)


👤 chuckmcknight
For native apps, I've had success using:

wxWidgets (C++) / wxPython (Python) Qt (C++) / PyQT (Python)

Mike Driscoll has a recent ebook on wxPython that is a good jumpstart if you are familiar with Python. There are a host of other resources for Qt/PyQt available via Google.

You can, of course, use any of the NodeJS frameworks as well. In the absence of any clear requirements, any of these will work.


👤 rattray
Proton Native claims to be working on a wxWidgets-based native component backend for its React-syntax desktop engine: https://proton-native.js.org/#/?id=native-components

Sounds exciting, no idea how far along it is. Hadn't heard of it until today.


👤 pengo
Yes, you can create great interfaces using embedded browser panes; check out the Forex Smart Tools suite for some I've helped author. But don't discount a solution like Lazarus: sure, Object Pascal is old school now, but it's easy to create fully native applications that can be cross-compiled for Linux, MacOS and Windows.

👤 jesperlang
I just recently discovered https://github.com/tauri-apps/tauri

It looks like a good alternative to Electron but haven't tried. Anyone?


👤 philix001
You might want to follow the Rust developments in this area: https://areweguiyet.com/

👤 sidcool
I have heard some good things about JavaFX. Worth a spike.

👤 IshKebab
You should definitely start with Qt and choose something different if you have a good reason to (e.g. really don't want to use C++ or Python).

👤 antihero
Has anyone used Proton-Native or the Microsoft React Native? Are they any good? That would be my first thing to look at.

👤 knotz
Purebasic. Cross platform (Windows, Mac, Linux), native widgets. Not fancy but gets the job done and is reliable.

👤 agarzenm
I like to keep things simple so Tkinter.

👤 Foober223
> building quality

For top tier heirloom quality, use the native GUI widgets of the platforms you are targeting. The rest written in portable C.

If the app is literally just GUI widgets, then then the cross platform nature falls apart. But for something like a 3D video game where a window widget is just a little bootstrap to your game, it's nice.


👤 darkhorn
You can use ExtJS. Works in all modern browsers, both on desktop and smart phones.

👤 zubairq
You could also try appshare.co. Free , open source and cross platform

👤 TeeWEE
For the platforms web, iOS and Android flutter is a clear winner.

👤 rock_artist
One factor not asked is pricing... This might apply to some frameworks.

There are 3 general approaches:

* Web technologies (Electron or any WebView) * Wrappers (eg. react-native, Xamarin) * Using a cross platform framework with some UI code (or additional UI renderer). (eg. cpp: QT, JUCE; java: swing or the newer ui toolkits).

In terms of performance, The major question is the impact of the UI.

Are you in need for video? do you need super-awesome FPS with custom GPU shaders?

If you need super-fine control on the entire UI, meaning, the app IS the UI :) (or at least it's a major part of it) - then writing close to metal (OpenGL --> Vulkan/Metal) might be the best starting point.

If your app can also run in a web-browser without compromises then starting a web-based development would be best.

TL;DR - I feel that there's need to scope the UI needs to decide which is best.


👤 tawayfree
Flutter will die, Kotlin native with compose is the future.

👤 acvny
Java swing or javafx

👤 betimsl

👤 axilmar
Qt is by far the best choice for me.

👤 tuananh
for cross-platform apps, from my own experience, I find Qt often deliver the highest quality.

👤 arkanciscan
Web.

👤 lap43
Sciter

👤 tuckerpo
wxWidgets is a lot less scuffed now than it used to be.

👤 libx
There's Tk (https://tkdocs.com) with bindings to several languages. The simplest and the original one being TCL. What a great language to program in!

Although I've not yet tried it myself, there's AndroWish (https://www.androwish.org/home/home). Deploy your TCL/Tk code on Android with minimal changes.


👤 _pgmf
I love using tcl/tk and Python's tkinter module.

The complaint that it looks old-fashioned is addressed partly by using ttk (themed tk) but also just about every aspect of the widgets can be styled using a simple xresources-style config.

It's fast and lightweight, free forever, stable as hell, and there's lots of resources online.


👤 tus88
PyQT

👤 probinso
Build a web site

👤 forgotmypw17
You're using it right now...

If you're careful, you could build something which works on every desktop starting with mid-1990s.

For newer platforms, if you want it to be a "true desktop app", you could bundle the HTTP server. Whatever your platform, there are many options.